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72% of Game Developers Say Steam Is Effectively a PC Gaming Monopoly 164

A new survey of over 300 US and UK gaming executives found that 72% view Steam as a monopoly. "Furthermore, 88% said that at least three-quarters of their revenue came from Steam, while 37% reported that the platform accounted for 90% of their total revenue," adds Techspot. From the report: Atomik Research conducted the recent survey on behalf of Rokky, a company that helps game publishers minimize the impact of grey market key resellers on prices. In addition to opinions on Steam, developers also answered questions about the PC market's biggest challenges.

The increasing popularity of free-to-play games such as Fortnite, DOTA 2, Counter-Strike 2, Call of Duty: Warzone, and Roblox topped the list of concerns for 40% of respondents. Approximately a third mentioned market saturation and discoverability, echoing data that suggests there aren't enough players for the thousands of new titles released on Steam each year. A similar portion of survey respondents also expressed concerns regarding subscription services.
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72% of Game Developers Say Steam Is Effectively a PC Gaming Monopoly

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  • by cascadingstylesheet ( 140919 ) on Wednesday November 05, 2025 @09:09PM (#65776330) Journal
    "You keep on using that word. I do not think you know what it means."
  • by EldoranDark ( 10182303 ) on Wednesday November 05, 2025 @09:17PM (#65776338)
    They even did a great job pulling all my games from various platforms together under one roof. But there no native Linux client and proton support. I'd love if they could just look at my wishlist and say they can offer a better price on that. Imaging having to manually compare hundreds of titles. They could easily even pull out my curated library categories, it's just a local file they can read. They could link to steam reviews too. Or even copy mine, I don't mind. The convenience of having everything in one central place is just too much. And there decades of legacy stuff. If you want to pull me out of steam and get me to spend money on your platform, you really need to put some effort into making transition seamless.
    • "But there no native Linux client"

      I've never understood this complaint. The Steam client is why I prefer GOG. I'd rather just download and installer and install to my home directory. No need for some app to hand hold me through this process.

      • Same. I'm happy with installers that I can backup offline, random bits of bonus material like manuals, and native Linux.
        I do like cloud sync of save games with a client like Steam (I assume Galaxy does it too). And while Proton is nice for compatibility for companies not willing to put the effort in for native Linux support, I feel like a middle ground of a Wine-like wrapper could be made available to all game developers without having to let Steam manage everything. Maybe some day when I retire I'll take a

        • Steam makes it irrelevant that a game has no Linux version, you just click on install then on play and you're playing the game. That's two clicks. How do you not see the appeal of that.

          Other pros of using the Steam client: automatic game updates, automatic controller setup, dlc management, mod management, automatic proton parameter setup, I'm sure there's more advantages that I forget. Steam also makes it very easy to invite a friend to play with you, but there is no technical reason why this should be hard

    • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Wednesday November 05, 2025 @09:34PM (#65776392) Homepage Journal

      I hate to be a broken record about this lately, but Lutris is a great interface to your GOG library. So far it's successfully installed and run everything I've tried. I'm gonna have to try this Heroic thing that seems to be more popular than it is now, but last time I looked everyone was telling me to use Lutris — when at the time I was happy with PlayOnLinux, which was then being maintained. On Linux you can very reasonably use the web for GOG (and it's easy enough to get Steam reviews there) and then install the games with Lutris.

      While I'm advocating for software you want for playing Windows games, you will also want ProtonUp-Qt if you don't have it already.

      • See, you're throwing all this terminology around. You're an experienced user. You probably know that if your basic proton doesn't work, you can try proton GE... All of this is extra steps. Extra steps is exactly why people buy games on Steam. Same price. Convenient. All my other games are here. If you want to compete, you need to do as well, or offer something better.
        • I buy games on Steam and then do all this stuff to make them work better on Linux. But I also buy games on GOG. And I have games on Epic and EA too, and Lutris does all those too.

          I initially got ProtonUp-Qt specifically for use with Steam, because it is the best (easiest) way to install steamtinkerlaunch.

          • I've got GOG too. I've got games on it that I haven't played. But library management is kind of a pain. Or at least was. I can't sort things into folders like on Steam. I could only rate them with stars and apply multiple filters to work through things. And then one of the benefits of GOG is merging your steam and epic libraries into one client. Which is great, but just drowns the library in unsorted mess.
        • I am an experienced user, but I don't know anything about proton etc. Using Lutris I find my game, give it my gog installer, and play. the DB of hacks is crowdsourced for most games.
          Even a very old small game like Powerslide just works...
          I believe Lutris can connect to your GOG account and download the installers itself. As a hoarder, I don't use that feature.

          The thing is, either you'd love to use GOG, or you don't care enough to...

    • This may surprise you, but there are in fact some Linux games on GOG. There may not be a ton of them, but there are options. I've bought a few and have been happy with those purchases.

    • I was just thinking about this exact idea a few days ago. Sadly, unless they allow the community to organize an Open Source project, a Linux based client can not be done with the resources that they have. If they offered the community a chance to go at it, I am sure they would find LOTS of volunteers... me being one.

    • by Rujiel ( 1632063 )

      Heroic Laincher works great on linux. Haven't encountered a GOG game yet that doesn't work. Steam is fucking bloated, its goal is selling you things so it prioritizes fetching that info when it starts. Other launchers are much more lightweight

  • by Kwirl ( 877607 ) <kwirlkarphys@gmail.com> on Wednesday November 05, 2025 @09:22PM (#65776356)
    ...and that Steam continues to respect its community. I've had my steam account for 25 years now and no other company comes close. If ANY other platform had been in charge, shittification would have ended it already. Steam is the opposite of a monopoly; its how i want all my online experiences to be.
    • by reanjr ( 588767 ) on Wednesday November 05, 2025 @09:36PM (#65776398) Homepage

      "Steam is the opposite of a monopoly; its how i want all my online experiences to be."

      Steam IS a monopoly. Specifically because it's the online experience people want.

      Monopoly is not a bad word. Monopolies are not illegal. Network effects create what are known as natural monopolies. There's no reason to avoid recognizing Steam as a monopoly.

      • by Xenx ( 2211586 )

        Steam IS a monopoly.

        Steam isn't a monopoly. They have a massive dominant position, but it doesn't qualify them as a monopoly under US law at this time. In short, they have to be found to be abusing their market dominance. This lawsuit could potentially change that, however.

        • No. You don't have to generate abuse first to be a monopoly. That's not how it works. You have to be a monopoly first before those abuses become illegal.

          • by Xenx ( 2211586 )
            There are literal monopolies, and there are companies with monopoly power. Either condition would qualify for them to be called a monopoly. Steam(Valve) would only qualify, if at all, as having monopoly power. I make this distinction to make sure we're on the same page.

            The courts have no specific percentage of market power required to hold monopoly power. The only guideline is that it usually doesn't happen below holding 50% of the market. However, the requirement can be much higher. The key here is tha
    • ...and that Steam continues to respect its community.

      Exactly. I've never felt life the product. The games are the product.

    • Steam is the opposite of a monopoly; its how i want all my online experiences to be.

      Whether they produce something you like or want or not is irrelevant. Monopoly comes in the form of market power, market power comes in the form of market share. Steam has a monopoly precisely because create an online experience that most people want. They have near dominance over the PC market.

      Whether they are good or bad doesn't come into the question of being a monopoly or not.

      Also monopolies are not bad or illegal. What is illegal is engaging in the action of monopolising - i.e. using your market power

  • I use GOG a lot. Epic is a thing. Battle.net is a thing too.

    These are choices. I mostly use Steam because a lot of the value ad is pretty good and my Steamdeck is fking great.

    In a perfect world, we wouldn't need the onerous always online requirements that come with modern PC gaming. Steam checks that box for the suits, but they build in a ton of value-added goodies on top of it. Cloud synced savegames, autoupdates, workshop, community pages... there's a ton of extras.

    • How many exclusive are there on GOG or Epic?

      The reality is developers don't have a choice but to publish on Steam. That makes them a monopoly. You're just not the customer.

  • by stoicfaux ( 466273 ) on Wednesday November 05, 2025 @09:35PM (#65776396)

    Steam isn't an evil monopoly, instead I would argue it is a "natural" monopoly because they provide an excellent service without treating their customers like cash cows to constantly butcher for an additional buck, unlike some other competitors and businesses in general.

    • The word monopoly has a stigma because it is usually used for evil. Monopolies aren't bad, or illegal. Monopolizing is illegal. Anti-trust law is based on a verb not a noun. Likewise economic theory is based on outcomes not on market position.

    • by serafean ( 4896143 ) on Thursday November 06, 2025 @07:55AM (#65777028)

      > I would argue it is a "natural" monopoly

      It absolutely isn't. A natural monopoly is a service where building out the infrastructure multiple times doesn't make sense. Railroads, roads, highways, telecoms...

      Steam is a monopoly, same as google was and is. Remember when google had "Don't be evil" as its motto?
      If you can't move your purchased games out of steam, you're potentially in trouble.

      Now I'm not saying Steam currently is evil, Valve are in my book "The Good Guys"; for now...
      The moment maximizing profit becomes the end game, it's game over for the customer.

    • by Luckyo ( 1726890 )

      Most natural monopolies are the worst kind of monopolies that require extreme regulation to manage.

      Examples of natural monopolies: Telephony, power grid, water supply, railroad operations.

    • Their customers are the games companies, not the players. The players eyeballs are the primary product that they are selling to the games company, together with some packaging and installation technology that can be easily replicated.

      That's not to say that you're wrong in any way.

  • And your shocked it is a walled garden! Funny!
  • So what if Steam is a monopoly? Who cares?

    What abuses are they contending? A 30% fee? Every major digital store charges similar fees.

    As an industry, you should have kept control of your distribution. But instead you all chased $ by giving 30% away. Now you've established 30% as the market rate. You've undermined any argument you may have for rapacious fees.

    So I say again. Steam is a monopoly. So what?

    • by Hodr ( 219920 )

      The only people who care are people who understand the definitions of words, and those people care because steam is in no way a monopoly. It's not the only place to purchase games, it's not the only place online to purchase games, and it doesn't have access to every game. It isn't the only software to integrate and auto-install a multi-publisher library or to automate downloading and installing updates.

  • I have tried using other game management, installation systems. most are trash. GoG is ok. Epic is terrible. MSFT is a joke. They have the market share because they actually build good products.

  • How do they possible come to this conclusion when you can install a game completely outside of the Steam App store? You can buy games, especially on Windows, in numerous different ways. You don't need to install those games via an app store unless the developer decides to only release their game in a specific spot.

    Even on Linux, you have options, though I will admit Steam is super convenient for Linux gaming.

    • Agreed. I have games for other stores, mostly from when I've gotten a deal on a physical pc game from Best Buy or Amazon. These of course usually just contain a product key for their preferred game store. But if I'm going to buy on a platform of my own choosing, then it's going to be on Steam mostly because I trust it more, it does a better job of autoupdates in the background, and it doesn't make me re-login every boot like some of the others.
  • No, it's not a monopoly, it's simply the best place to buy games. There's plenty of healthy competition, but Valve has won over the hearts and minds of players but being amazing at selling games. This includes fighting for consumers' rights with generous refund policies, something previously unheard of with software. It used to be that all you needed to know about software purchases was "no refunds," but now you can buy a game, try it out, and if it doesn't run well on your PC or if you just don't like it,

    • Bingo, there's nothing illegal or fundamentally unethical about a monopoly, it's the anti-competitive and anti-consumer actions that are at issue and as far as I can tell Valve has never really engaged in that. They don't even advertise and they don't even undercut the competition with a 30% commission. As you said they got here by being a good storefront even in the face of their competitors really throwing everything at them (Remember Origin?).

      And as a developer at least have access to quite a lot of fe

    • by gweihir ( 88907 )

      Indeed. And they even do things like let you register games bought elsewhere and then install and launch them via STEAM. The main difference is that STEAM is not primarily driven by short-sighted greed and actually tries to deliver a good product first.

  • 99% (Score:5, Informative)

    by skogs ( 628589 ) on Wednesday November 05, 2025 @10:00PM (#65776484) Journal

    In other news, 99% of studios and developers in 2025 lack the ability to do proper server administration and bandwidth management.
    Many think proper user engagement and marketing involve the words "Join our discord".

    Trust me, they are a monopoly, but they literally take care of 98% of the problems you would face upon launch day and continued distribution.

    Want to do a public beta test? Easy.
    Want to load to 3 million users at once? Easy.
    Want to be discovered for your sandcastle building game alongside other competing sandcastle building games? Easy.

    • The vast majority of PC gamers are on steam so even if you put your game out without steam you're losing access to a massive audience.

      At the same time though valve does a pretty good job of promoting games to the right users. So although they take a good chunk of money at 30% for a lot of small studios that 30% is basically their marketing budget. AAA game will typically spend more on marketing than they did on the actual game. So that seems like a pretty reasonable deal.
      • by tlhIngan ( 30335 )

        The solution is simple - create a competitor. Make it competitive.

        Epic? They're not investing in the Epic Games Store. It was just a way to short circuit the process. You can tell their lack of investment because features to the store are slow in coming - like they're just putting in minimum effort and minimum dollars to keep it running.

        At least GoG is offering a value proposition over Steam and Epic - their games are literally "you own it". GoG can stop selling a game tomorrow, even be forced to delete it

    • In other news, 99% of studios and developers in 2025 lack the ability to do proper server administration and bandwidth management.

      Steam does nothing to solve this. They do *not* provide server administration or bandwidth management for their online resources. There are plenty of games that do public betas on Steam and user load testing on Steam only for it to collapse spectacularly.

      The only thing correct about your post is the last point: Steam provides discovery. Assuming you are blessed by the algorithm.

    • by Luckyo ( 1726890 )

      To be fair, the second one hasn't been great in spite of trying. For things they predict correctly, steam works.

      Then Silksong gets released and everything just breaks for a few hours.

  • So it's a monopoly, so what? I always enjoyed using Steam to find, purchase, and play my games when I did Windows gaming. I started using Steam I believe when I purchased Half Life 2 (wow, probably 20+ years ago now) and in all that time they never acted like ass-hats towards their users. Some monopolies can be good monopolies I suppose.

    • by Luckyo ( 1726890 )

      Gaben will die eventually. What do you think is likely to happen to Steam after he is gone from leadership?

  • I think I found the problem with the game industry.
  • And they never lost sight of their users. That is why it is still there and efforts to sabotage and replace it have failed, despite Valve actually being not very large.

  • Which was better for the consumer? Netflix, back when they were *the* streaming platform? Or the situation today, where streaming is balkanized?

    What's good for the big game studios is different from what's good for gamers. As long as Steam remains consumer-friendly, they can (and will) keep their monopoly.

  • The problem with PC gaming is that Microsoft, EA, Ubisoft, Blizzard, Epic, Rockstar, CD Projekt et al decided to replicate Steam independently. So gamers now enjoy umpteen bloated launchers sitting on their desktop with their own sign on systems, stores and update processes.

    So blame greed for Steam retaining its dominance. Companies wanted the cake to themselves and failed to see the bigger picture that federation would have been a better idea. Develop a common platform that handles sign on, updates, achi

  • Steam was introduced by making it mandatory to be able to buy and play Half-Life 2. Big red flag right there and then, which is why I decided _not_ to use Steam right then and there at the beginning of it all.

    Yes, HL2 was an excellent game and dominates the hall of fame of videogames for good reaons. Which is why Steam took off like a rocket. And yes, Steam offers great value and Gabe and his crew manage the service well. But if he changes his mind or valve gets sold to some greed leech investment gang thin

    • by Luckyo ( 1726890 )

      It was introduced as a server listing requirement for counterstrike 1.6.

      1.5 was the last conterstrike to use WON. Valve bought out counterstrike team and moved the project off WON server listing to it's own. That was original steam.

      This switch over fucked so many users over, it's not even funny. Steam client at this stage was incredibly buggy grey menu you had to start CS 1.6 from to get it to load a server list. It served no purpose other than to make all CS players into free alpha testers.

    • Kinda but the only reason I have any other game stores installed is because a game I got a deal on had a key only good for the EA Store, GOG, Origin, etc. Now that I've ended up with all of them the one I use when I have a choice is Steam.
    • by r1348 ( 2567295 )

      It's only lock-in for Valve games, any other developer is free to release anywhere they like, and Valve doesn't impose any exclusivity deal ala Epic (Alan Wake 2 anyone?).

  • Nobody has bothered to build a competing service, why dont all you fancy game developers pool your resources and build a game service competitor that will run on any Linux distro, that would be better than crying about it like a gang of crybaby Karens
  • "Honey, I'm effectively monogamous. 88% of my sex comes from you."

    "Officer, I'm effectively sober. Less than 12% of my blood is alcohol."

    "No, this is a ham sandwich. It is not a shit sandwich. It's 88 percent ham, and only 12% shit."

    • by Luckyo ( 1726890 )

      Let's see if this brilliant argument works the other way:

      "Officer, I'm not a rapist. 12% of times I had sex, it was voluntary."

      Holy fuck, this works for EVERYTHING!

  • Steam is less like a monopoly and more like a feudal landowner extracting rents from peasants who take all the risk for a given year's crops.
    • by r1348 ( 2567295 )

      Uh no, Steam is a distribution network charging a distribution fee. It's not preventing developers from using any alternative systems in any way.

  • Where you have one UI but multiple store sources, like an IRL mall would be. Of course there would still be fights over who would be allowed into the mall, but it would be better than having multiple conflicting store clients taking up ram and system tray space.
  • Is Steam preventing gamers from using alternative marketplaces? No.
    Is Steam restricting developers from releasing on alternative marketplaces through exclusivity deals? No.

    Steam is not a monopolist, it's simply the gamer's favorite marketplace.

  • Steam is not a monopoly. They don't demand exclusivity, and we're (fortune 500 dev house, and an indie title i worked on) free to list our games on Epic, MS, and GOG.

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